EP/GP Loot System
Effort Points / Gear Points, fair and transparent loot distribution
What EP/GP is
EP/GP is a time-tested loot distribution system. It is straightforward, transparent, low overhead, and leaves minimal margin for error. Three numbers run it.
Earned by killing bosses, showing up on time, staying until the end, and other contributions.
Accumulated when you receive loot. Each item has a set GP cost, and more desirable items cost more.
Your ratio, EP divided by GP. The highest PR among Main Spec rollers wins the item.
How you earn EP
Every boss kill awards EP to everyone in the raid, including anyone benched on standby. Nothing is on farm yet, so every raid pays the same 100 EP per boss. Four bonuses stack on top.
| Source | Detail | EP |
|---|---|---|
| Molten Core boss kill | T1, progression, open now | 100 EP |
| Onyxia boss kill | T1.5, progression, open now | 100 EP |
| BWL boss kill | T2, opens later | 100 EP |
| AQ40 boss kill | T2.5, opens later | 100 EP |
| Naxxramas boss kill | T3, opens later | 100 EP |
| Timbermaw boss kill | EPGP raid, opens later | TBD |
| Kara 40 boss kill | T4, opens later | TBD |
| On-time bonus | First trash pull | +1/3 boss EP |
| Completion bonus | Last boss kill | +1/3 boss EP |
| Early signup bonus | 24 hours ahead | +1/3 boss EP |
| Flask bonus | Molten Core and above | +25 EP flat |
How you spend GP
When an epic item drops, the addon announces the item, its GP cost and the bid instructions to raid warning. You whisper the master looter one keyword: MS for main spec, FLEX, OS for off spec at a quarter of the cost, or TM for transmog at no cost. Priority runs MS, then FLEX, then OS, then TM, and the highest PR wins inside each tier. The winner's GP rises by the item's GP cost, which lowers their PR next time. The full keyword list, the transmog hand-off and the anti-gaming rules are under Rules.
You kill 8 bosses in Molten Core at 100 EP each, so 8 x 100 = 800 base EP. Add the bonuses: signed up 24 hours early (+33), flask (+25), on time (+33) and stayed to the last boss (+33). Total: 800 + 33 + 25 + 33 + 33 = 924 EP.
Everyone starts at the base GP of 100, so your PR is 924 / 100 = 9.24. Win a 300 GP item and your GP becomes 400, so your PR is 924 / 400 = 2.31. Gear raises the bottom half of the ratio, so it lowers your priority and lets raiders who have not taken loot recently move ahead.
Both EP and GP shrink 10 percent a week, so that 300 GP item is down to about 219 after three weeks and about 159 after six. Decay and the GP floor are explained under Rules.
EP/GP is tracked per character, not per account. Your current ratio is always visible in your officer note in game, written as {EP:GP}.